I’ve been fairly hush hush on game progress on our site, mostly because I didn’t think the news would go over well! Early last fall, we decided to port the game to Unity3d, for a variety of reasons. It wasn’t an easy decision, but it will ultimately make a better game, with higher resolution graphics, more to explore, and potentially available on more platforms.
We’d known that we were missing images and animations here and there in most of the rooms, and thought that we could just render them out as we needed them. Well, when we actually went to render them, we found that our source models were missing a lot of files, making it impossible to render the pieces we needed. We were faced with a tough question: do we redo the entire rooms, render out thousands of images for the room and puzzles, to end up with an 800 x600 resolution game, or switch to a more modern game engine, redo all the rooms AND code for it, but have a better product in the end?
Well, we chose the latter, which obviously set us back quite a bit. Nonetheless, we’ve made great strides forward; we have a baselined version of all of the mansion rooms in the game. James Bateman has done amazing work retexturing them and porting them to be unity ready. We also have a couple amazing programmers who have worked very hard to get the puzzles ported to Unity. We’ve just finished the 16th (of 26 planned) puzzles in the game. I’m excited to share them with people!
As always, this game is a labor of love, and a masochistic inability to stop working on it! I know it’s been a long time coming, and I appreciate all of the support thus far.
Once again, I do want to clarify that our game is NOT related to the official 7th Guest 3 currently in development by Trilobyte – different team, different game. That said, we’re 100% supportive of them, and can’t wait to play it!
The 13th Doll – the fan made sequel based on the original computer game The 7th Guest by Trilobyte, Inc.