The 7th Guest III - www.T7G3.com The 13th Doll: The 7th Guest III - www.T7G3.com

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ABOUT THE 13th DOLL

The 7th Guest and The 11th Hour were successful PC games which were released by Trilobyte in the mid nineties. Since then it seems that there is never to be an official sequel. So we, the fans, have taken it upon ourselves to create a third installment in the series. This is in no way intended as an official game, and is being created by a group of fans in their spare time. The completed game is to be freely available by download and elsewhere.  No money is to exchange hands in any form during the development and release of the game, etc.  the 7th Guest and all characters contained within are protected by copyright laws.

 

PLOT

Here is a brief synopsis of the game's plot premise. Tad, the original 7th Guest, has since been institutionalized after defeating Stauf in the original. Depressed, misunderstood, and haunted by those he was unable to save, Tad is determined to return to the mansion to free them, but hasn't the means. That is, until a new doctor arrives at the asylum. A young, impressionable doctor, naive to the power of Stauf and his mansion. Will Tad return to save Stauf's victims and destroy their captor, or fall victim himself? Will the doctor cure his patient, or lose him to Stauf? It is up to the player to decide what happens next.

GAMEPLAY

GamePlay for the 13th Doll will be fairly representational of the original games.  The mouse will be used to control all actions, including navigation through the environment and puzzle solving.

Perhaps the most exciting addition to the game is the ability to choose a character to play the game.  To add replay value to the game, the player is given the choice of playing the game as Tad, or as his doctor.  Each choice will have unique puzzles and unique environments that lead us to the Stauf mansion, where even certain rooms will be unique to one story.  Additionally, each game will have several unique endings.

The bulk of the game will be solving puzzles to open new areas of the environment, and unravel more of the story.  In addition, each of the playable characters have their own tasks to complete.

While playing as Tad, the player must find and assemble the pieces of the mysterious 13th Doll.  Conversely, the doctor must collect and assemble the portions of  Stauf's 'Great Work', an intricate machine with a mysterious legacy.

There will be a unique mix of  puzzles in the game.  A certain number of them will be AI puzzles, similar to the Othello and Pente games in the prior games.  Some of the puzzles will be classic puzzles applied to the environment, most will be uniquely designed by The 13th Doll team, and some will be revisited puzzles from the original with added levels of depth.

 

DESIGN

The game will be modeled in 3D and fully animated between environments.  The game's characters will be filmed using a bluescreen process, and applied to the 3D environment,

A new score is being written for the game.  

For testing purposes, the game will be designed in 3 phases, beginning with a fully playable 2d storyboarded game, and ultimately a fully 3d rendered game.

The game will be playable under Windows 98-XP.  Testing is underway to run the game on Linux using a WINE emulator.  A Mac version is anticipated.

 

FAQ - FREQUENTLY ASKED QUESTIONS

GENERAL

1. Who are you? Why a The 7th Guest sequel?
2. I heard news about an official sequel, The Collector. Isn't that the actual The 7th Guest 3?
3. Is this legal? Aren't there copyrights that you're violating?
4. When is the scheduled release date? When will a demo be released?
5. How much will it cost?
6. Will there be a sequel?
7. How can I help the project?

Game Development

8. What art quality can we expect?
9. What music quality can be expected?
10. What will the size of the game be?
11. What characters will be returning? Any chance that Robert Hirschbeck would reprise his role as the original Stauf?
12. What will hardware requirements be to play the game?

PUZZLES

13. Is there a walkthrough for the puzzle demos?

BUGS

14. I'm having trouble getting some downloads to run properly. Any suggestions?

 

 

1. Who are you? Why a The 7th Guest sequel?
We are a group of fans of the games, scattered across oceans and continents. Many of us first played the original games in our early teens a decade ago. With most of us now in our twenties, we have established our skills as artists, writers, composers, programmers, etc., and are now capable of producing a sequel.
This site is created by fans of The 7th Guest and The 11th Hour games released by Trilobyte in the mid nineties. Since it seems that there is never to be an official sequel, we, the fans, have taken it upon ourselves to create a third installment in the series. This is in no way intended as an official game, and is being created by a group of fans in their spare time.
Why the 7th Guest? It's a great series that deserves another sequel. Since a major developer isn't willing to do so, we've taken matters into our own hands!

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2. I heard news about an official sequel, The Collector. Isn't that the actual The 7th Guest 3?.
The Collector looked like another great installment in The 7th Guest series.  The trailer for the game showed a lot of promise, but apparently wasn't received well by the public.  Subsequently, the company planning to produce and publish the title backed out.  Hopefully some day The Collector will be released in some form, though it seems unlikely. 

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3. Is this legal? Aren't there copyrights that you're violating?
 We've received word from Rob Landeros, regarding the project. Here is an excerpt:
"Well, the only reason to be concerned about legal action from me would be if the product, using the 7th Guest name or characters, were in mass distribution and somebody were making a significant amount of money from it."


While The 7th Guest and all characters are protected by copyright laws, we officially have the green light to move forward with the game, so long as noone is getting paid.

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4. When is the scheduled release date? When will a demo be released?
That's a tough one. We are all volunteers to this project. We all have jobs, school, family, and other things that take precedence in our lives. We have made good progress on the game so far, but we cannot put a time frame on the release just yet.
We are currently working on a demo, we'll keep you posted on a release date. Until then, you can download some puzzle demos (graphics incomplete) on the
Download page.

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5. How much will it cost?
The completed game is to be freely available by download and elsewhere. No money is to exchange hands in any form during the development and release of the game, etc. Zip. Zero. Nada. The game will be freely available for download.

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6. Will there be a sequel?
Whoah, tiger!!! Wait till we're done with the first one for a sequel!

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7. How can I help the project?
You can help the project in various ways. We are looking for programmers, artists, 3D modelers, etc. If you fit the bill,
please
visit the Forum! You can also help by spreading the word about this project, either through word of mouth, by posting links to our site, etc. Visit our Link To Us page for details!

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8. What art quality can we expect?
Expect as good or better than the original 7th Guest. We now have tools available to us that weren't available to the original games' designers, so superior quality shouldn't be too much to expect. 

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9. What music quality can be expected?
Judging from the completed pieces, fantastic. Check out the
Download page for a preview.

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10. What will the size of the game be?
Big. We'll let you know just how big further along in development.

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11. What characters will be returning? Any chance that Robert Hirschbeck would reprise his role as the original Stauf?
The plot is still under development, but so far, the game revolves around Tad, the original 7th Guest. Of course, the game wouldn't be The 7th Guest without Stauf. The remaining cast contains all new characters so far.
I wouldn't entirely rule out that Mr. Hirschbeck reprise his role, but we'll have to wait until the project is further along to even begin thinking about conceiving the notion of having any idea of approaching the thought of even dreaming of a concept to contact him.

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12. What will hardware requirements be to play the game?
The 13th Doll is intended for Windows 98 and above.  A Mac version of the game is planned.  We anticipate that Linux users will be able to play the game using WINE, but we are not certain.

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13. Is there a walkthrough for the puzzle demos?
Aww, it wouldn't be fair if we gave you the answers.....

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14. I'm having trouble getting some downloads to run properly. Any suggestions?
Some downloads require WinZip (www.winzip.com) or similar to extract the files. Files must be extracted to the same directory and run from that directory. Make sure you have DirectX 8.1 or above running. Installing DirectX 9 solves most problems. Report problems with downloads
here.

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PROGRESS

Game Navigation Engine              

90%

Plot                                           

80%

Storyboards                               

20%

Music & Sound FX                     

40%

Puzzle Design                          

80%

Puzzle Programming                

20%
 3D Modeling                              30%

 

THE TEAM

Here are the people who have contributed, or are currently contributing to the game.

 

The 13th Doll TEAM

 

 

JOIN

We're always looking for more members! Help is needed in all areas of game development, including:

 

- Storyboard artists

- 3D modelers

- Programmers

- Puzzle designers

 

If you're interested in joining, please visit the Forums. 

 

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