All posts by Chris

Kickstarter Wrap Up!

Hello Everyone,

We’ve been very busy since the Kickstarter and apologize for the lack of updates.  It was a wild 32 days and was a huge success because of YOU.

So here are the overall results of the campaign.  Thanks to our fans, followers, backers, and yes, even due to Mr. Henry Stauf himself Robert Hirschboeck, we achieved the following in the 32 day Kickstarter period:

  • Exceeded our Kickstarter goal by over $20k, reaching 150% of funding!
  • Obtained Steam Greenlit status in just 11 days.
  • Unlocked 3 Stretch goals
    • Open House Mode
    • Classic Navigation Mode
    • Debt-Free Game Production
  • Inspired Robert Hirschboeck, Stauf himself, to reprise his role in our game!

We want to take another moment to thank all of those who backed us and all the fans for your support!  Without all of you, this game, and this campaign never would have happened.  Some of you have been with us since the very beginning, and some of you just discovered The 13th Doll through Kickstarter, but, all of you are appreciated.

There are also more people than we could possibly thank for their individual contributions directly or indirectly to our campaign.  Here is a short list that is in no way complete:

  • Members of both the original and current Trilobyte team, including Graeme Devine, Rob Landeros, The Fat Man, Charlie McHenry, and Matthew Costello who all backed the game and all did advertising via social media on our behalf.
  • Robert Hirschboeck, who is honestly one of the nicest guys in the world and one of the biggest fans and supporters of The 7th Guest franchise.  It wouldn’t be the same without his involvement.
  • The folks at Big Finish Games, the force behind the Tex Murphy series, for posting about us in their private supporter Facebook group and on their game Steam page.
  • Game Boomers for their consistent following of our project over the years.
  • Nerdy But Flirty, an amazing group of people overall and probably some of the most passionate gamers you will ever meet.
  • Game news outlets including Eurogamer, PC Gamer, and countless international and domestic gaming blogs who have covered our project during the Kickstarter campaign.
  • A shout out to Meg Turney who tweeted about us several times and is a HUGE fan of T7G.
  • Our friends, family, and anyone else who were absorbed into or impacted by the insanity of the time during the campaign.
  • Once again, to all of the fans, this game is for you, and YOU made it possible.


There have been some recent issues with the website which are being sorted out.  The majority of that work has been done but, there are still a couple of minor cleanup items.

So What’s Next?

We’ve been doing quite a bit behind the scenes since the campaign ended.  We have planned and created some really cool animations outside of the normal game paths and puzzles, after all, what good is the Stauf Mansion without a few surprises here or there?  No, we aren’t saying any more than that regarding those, after all, we can’t spoil Mr. Stauf’s fun.

We are also working on finishing up the programming for the last several puzzles, doing any necessary 3D cleanup in the Stauf Mansion, and working on the other in-game locations.  Obviously we are also planning out the scheduling and locations for the FMV work and audio recordings.  So, there is a good chunk of work ahead of us.

Lastly, we are evaluating the higher-level stretch goals to see which ones we might be able to achieve.  The team really wants to see the Stauf mansion on Oculus and on some other platforms.  After all, EVERYONE should have access to our game, no matter where they are and what platform they play on.  We will determine if we can reach those goals as we go and you will be the first to know when we decide.

So that is it for now.  We are again truly thankful for all of your support and help, and will continue to keep you updated on our progress.  More will be coming soon!

-The 13th Doll Team


The 13th Doll Kickstarter: History In The Making


10 years ago a group of dedicated fans, programmers, and 3D artists embarked upon a singular journey.  These fans, dedicated to the legacy of The 7th Guest game franchise, had decided to strike out on their own to give the world a singular gift, a journey back to the enigmatic mansion of famed toymaker Henry Stauf.  That journey became The 13th Doll, a game by the fans and for the fans.

Today is an unprecedented event.  After a decade of working through long nights and weekends, the Attic Door Production team building the game now has a singular and historic opportunity.  It is rare that a fan game with 10 years of development actually comes to fruition.  It is rarer still that a fan game is allowed to exist as a not-for-profit entity without licensing conflicts.  But, the rarest and nearly unheard of arrangement is for the rights holder of the original game to grant permission for a fan game to have a Kickstarter campaign to assist them in completing the game!

The 13th Doll has been granted that license!  We are happy to officially announce the launch of our Kickstarter campaign.  We are still a game by and for fans of The 7th Guest game franchise, but now, we will have an edge that nearly no other fan game has had the opportunity to have.  By being allowed to have this Kickstarter, we now have the opportunity to dedicate full-time resources and to make this game the visit that fans have always dreamed of!  We have the opportunity to put the game on multiple platforms so that any fan, with any game system will be able to access it.  Most importantly, the Kickstarter presents us with the opportunity to get Robert Hirschboeck, Stauf himself, to return to the mansion in all his delightful and twisted glory!

This is not Attic Door Production’s Kickstarter campaign, but, a campaign for all of the fans of The 7th Guest franchise.  You have called for this throughout the years, and we have answered.  This is your game, and its future is in your hands.

So please. head on over to Kickstarter right now and pledge your support for The 13th Doll.  We have some great incentives out there and we’d love nothing more than fans to feel all the more a part of this endeavor.  It has been the fans who have kept us going throughout all these years and now it is the fans who will finally help to bring this game to its conclusion.

So, our dear, dear guests, we invite you back.  Back to a place of intrigue and horror, back to the halls of blood and terror, back to Stauf’s most humble home in Harley on Hudson.  Oh, the table is set, the hour has struck, and the guests have arrived,  All we need now is you!


Official Teaser Trailer

Hey  Everyone,

We are very excited to present you with the official teaser trailer for The 13th Doll!  This really highlights the work that has been made on the project in the past year and we are extremely proud of it!  Please feel free to share this video wherever you can!


Game Development Update – 6/13/2015

Hello Everyone,

The 13th Doll project continues to make jumps in progress.  As the official beginning of Summer approaches in the US, things are still heating up with the project.

For this update we are pleased to announce that both Heine’s room and Knox’s room have been completed.  There have also been some changes/fixes to the navigation in the game.

Lastly, we had some complications/issues with the website in the past week.  The issues have been resolved, although some graphical/text color updates still need to be done.  Overall, nothing was lost and everything is up and running.

That’s it for this month.  Rest assured, there is more to come.


Game Development Update – 5/13/2015

Hello Everyone,

First off, our lead developer Ryan/RHK had the opportunity to demo a bit of the current build at EPXCON last month.  The demo was well-received over all, although, most people preferred to marvel as they wandered around the mansion instead of playing the puzzles available to them.  Congratulations are in order for the development team and all the crunch work done on the demo.  Long hours, burning the wick at both ends with midnight oil, and perhaps a drop or two of blood went into making the build and everyone involved should be extremely proud.

On the programming side of things, 16 puzzles of a planned 26 have been fully completed!  A special kudos needs to go to Matt for coding out two very challenging AI puzzles.  In fact, at last report even Ryan wasn’t able to beat them, and that is saying something!  What would a journey to the Stauf Mansion be without a good challenge?

An even bigger announcement is that the entire first floor of the mansion is in the current game builds!  With the exception of lighting, some environmental elements, and a couple of other odds and ends, the whole first floor is done!  This is a huge accomplishment and, again, the development team deserves more than their weight in gold for their efforts.

As everyone can see, it has been a busy few months here at The 13th Doll.  We thank you for your continued inspiration and support.

– Chris