What a weekend! The cast and crew put in 42 hours over 4 days, including a couple marathon 13 and 14 hour sessions. Lot of work, but so much fun! It was such a surreal, amazing experience. The cast put in some fantastic performances, and I can’t wait to put those scenes in the game.
Robert Hirschboeck flew in to reprise his role as Henry Stauf! Rob was simply amazing to work with. He’s a great guy – kind, generous, and fairly humble. On first impression, it’s hard to imagine him playing the villainous Henry Stauf, but once he’s on the stage, he just instantly assumes the persona of old Uncle Henry. It was incredible to see and experience. Naturally, Rob put on a simply phenomenal performance that ran chills up my spine! It was great meeting him, working with him, and hanging out with him after hours, and I’m truly sad the weekend went by so fast!
We had 4 backers visiting the set, from Connecticut to Michigan, Texas and even the Netherlands. Meeting them and sharing stories about the original games was really great. I think they truly enjoyed meeting the cast and crew, seeing how scenes were filmed, and getting a little background info on the plot and characters. Hopefully we didn’t spoil too much of the game for them!
The 13th Doll team is spread throughout the country – even the world. We communicate on Skype and via email or facebook – the majority of the team I’ve never met in person! I finally got to meet Shane Hunt, one of our 3d modelers, who flew in to help with filming. He also did some work on the asylum models while the backers looked on. Sometimes they offered suggestions for easter eggs here and there, so those should be pretty fun to see.
Shane brought some gear along that proved invaluable, including a full size IPad that we used as a teleprompter for some of the scenes with lengthy dialogue.
We filmed 20 different actors over the weekend, and made it through both Tad and Richmond’s scripts completely. I don’t want to spoil too much, but the pictures speak for themselves:
The 7th Guest was a diverse game, filled with exploration, mystery, puzzles, horror, an abstract story, and a wonderful soundtrack. Of course I’m a bit biased, but I think The 13th Doll very much includes all of those and more, and I think it will really resonate with the core audience, while appealing to a new generation of gamers as well. I’m so proud of the work we’ve done, and I’m very grateful for everyone who helped this thing happen.
Filming, proved to be the most complex and challenging task in the development of the game – by a long shot. I truly have to thank Peder Goodman, who directed filming, cast the game, found an amazing costumer (Erica Cole) to bring the characters to life, scheduled actors and broke down the complex script into manageable filming sessions, sourced all the gear we needed, from lights to cameras to cranes and microphones and booms and recording equipment and the filming location itself. I can honestly say that without Peder’s help, this project would likely have never gotten finished. It’s truly been an honor working with him, and I owe him a sincere debt of gratitude for all the work he’s done. His passion, perseverence, and dedication are simply incredible. Should you ever meet this man in person, please buy him a beer. 😉
Although filming is finished, there’s still a long road ahead of us! We captured over 600 Gb of footage! We’ll have to sort through a variety of takes, mask out the greenscreen, then add in FX and composite the scenes into the game. This is likely hundreds of hours of work.
So… a release date is still pretty far off in the horizon, but the good news is that the hard part is behind us.
I’ll keep you posted on our progress, and hopefully we’ll put together a teaser trailer or two so you can see some of the footage we’ve captured. Should be a lot of fun. As always, thank you for supporting us!
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