Over the weekend, Peder and the cast filmed scenes for the early access demo. I’m very proud of the work he and the rest of the team have done! Peder’s friend Erica Cole provided costumes for us, and they look incredible! Have a look for yourself; here are some screenshots from the set:
James and Shane are still working hard on the Asylum and Wonderworld Toy Store. Both are looking great! These are the last areas to add in the game, and then we’ll be focusing on pieces of flair for all of the rooms – animations, video, sounds, and different events to spook you during gameplay.
So far in development, we’ve been using a puzzle template that standardizes much of the code. It allowed Matt to work on puzzles outside the full build of the game, and then I’d merge them into the main build. We’ve sort of blossomed beyond that; most of the puzzles have at least a first draft, and now just need testing, bug fixes, or just extra effects to make them feel more polished.
So, Matt’s been setting up a cloud based version control system for us. Choosing a platform to use wasn’t easy, as the source project is nearly 15 gb in size so far, with many individual files over 100 mb. Both of those conditions limit the choices we have, but thankfully Matt found something to work and we’ll now be able to share builds of the game within the team much easier.
Early Access Demo
As I mentioned in the last update, most urgently, we’re working on the early access demo of the game. Filming is done, as are the 3 rooms included. I’m mostly finished building a PC with specs high enough for the Oculus Rift, just setting up software and swapping in a bigger hard drive. The Rift itself is up and running on it, just need to integrate the rift code into the game build.
So overall, things are going pretty well with the game! Art, filming, and programming are all making solid progress. Stay tuned for another update in a few weeks!